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Published: 09 Dec 2015

Sheltered: Danger Update!

You’ve had it too easy up till now, but everything has just changed with the Danger Update! No longer is your shelter the safe haven it once was, and factions now rule the wasteland. And there’s even bears…yep you heard it right….bears.

Watch the Beneath the Surface video to get the latest update straight from the team behind Sheltered!

https://www.youtube.com/watch?v=i5jBR6TE7vs
Get comfy in your shelter cus you’re in for a long read!

Shelter Raids
• Raiders can attempt to break into shelter to attack inhabitants or steal food and supplies.
• The starting shelter door is now a weak, wooden door.
• The shelter door can now be upgraded to be made stronger and more resilient to attacks. There are 2 further upgrades, a light metal and heavier metal door.
• New craftable traps to keep them out:
Paint Can Trap
Spike Trap
Shotgun Trap

New Radiation and Oxygen Functionality
• Radiation is no longer present at all times. Radiation clouds now accompany dust storms.
• The oxygen filter is now used to provide oxygen for the shelter instead of clear radiation.
• Oxygen filter must be upgraded to provide more oxygen as number of people in shelter increases.

Recruit Loyalty
• Newly recruited members of the shelter begin in auto-mode. Player must gain their loyalty before they receive full control over them.
• Recruits can now be dismissed from the shelter.
• Recruits that become too stressed or unhealthy will leave the shelter.
• When recruits leave, there is now a chance they may steal something or sabotage an object.
• There is now a chance that a recruit is a psychopath and may sabotage the shelter or kill a family member if triggered.

New Pet
• Player can now select a Horse as the shelter pet.

Factions
• Certain areas of the map are now controlled by dangerous factions.
• Each faction have new and unique visuals and dialogue.
• Factions are generally aggressive and like to jump into combat.

Additional New Features
• Doors now open automatically for characters.
• Saddle and stable are craftable if the player starts with the horse.
• Damaged objects may now catch fire.
• Fire extinguisher is now craftable to put out fires.
• Expedition parties may now encounter wolves and bears.
• Added a ‘Move All’ option when transferring items.

Bug Fixes including:
• The dog no longer targets dead enemies.
• The Bucket toilet now remains full when exiting and reloading the game.
• Player can now change first character in expedition set up if the second is wearing the hazmat suit.
• Paint no longer refreshes on save data load.
• Character no longer gains incompletable clean task if another character grabs the mop first.
• NPCs can no longer target the dog in combat.
• Two pieces of trash are no longer created when character cooks at Stove.
• Player no longer loses items when trading matching item with full inventory.
• Incinerator can now be moved in 'Rearrange Shelter' mode
• UI for switching between characters in encounters now added.
• Children’s animation when filling the pet bowl now displays correctly.
• Recall party is no longer cancelled if player exits the game then loads save data.
• No longer possible to send out 2 separate parties and use the camper van on both expeditions.
• Characters with guns will no longer shoot at enemies that have died in the same turn in combat.
• Correct stat icon now used at encounter results screen.
• Attention icon for the intercom no longer overlays the encounter screen.
• Characters now correctly receive trauma if NPC in encounter is killed by bleeding.
• SFX for the freezers is now correctly controlled by the SFX sound slider in Options.
• Bandages now always appear white when used in combat.
• Paint stripper no longer turns walls grey.
• Camera can now correctly focus on newly constructed room build built on new floor of left side of shelter.
• Ladders can now be placed on the right side of shelter rooms.
• Ladders no longer move position when crafted.
• No longer possible to craft items in illegal positions.
• Hair style that previously did not match avatar image now displays correctly.
• Player is now correctly unable to trade items with NPC’s if there isn’t enough room in inventory.
• Player can no longer search a location after fleeing from encounter there.
• The excellent stove can no longer be used when the generator is out of fuel or at 0% integrity .
• Character's foot no longer intersects stump in the Lumber Yard during encounters.
• Metal Detector/Gas Mask/Binoculars no longer have a yellow border in the incinerator interface, it is now blue.
• Selecting promise on The Other Shelter scenario will now allow the NPC to return to the shelter.
• Hammering animation now plays when an adult female in the hazmat suit fixes a filter.
• Character’s head now appears correctly when using all beds.
• Able to move a stack of items for incineration when using incinerator.
• Binoculars sight bonus remains active on expeditions after saving and loading.
• The perception counter no longer resets after saving and loading if an expedition is on-going.
Changes and Balancing
• Characters returning from an expedition now return from the right hand side of the screen instead of the left.
• Menu music starts earlier.
• Player can no longer search a location after fleeing from encounter there.
• Controls screen updated to include new method of automating characters.
• Automate Hazmat suit is now automatically returned prior to leaving for expeditions.
• Power cord on 'Small Freezer' no longer appears in front of other objects.
• Player can no longer repair objects that are in use.
• Camper Van components are now recyclable
• Cursor is now visible when placing shelter rooms, paint and paint stripper when using a gamepad.
• Base trade value of leather has been changed from 8 to 4.
• Reduced the time required to fix the Good Shower.
• Reduced the amount of actions that create message in commentary panel.
• Unique icons added to distinguish between objects being out of power, disabled or broken.
• Quests and scenario names now appear when the location is hovered over on the map.

 

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