Soldiers for the frontline,
Get ready for deployment - it's time to experience the brutality of WW2 in the all-new Hell Let Loose 'Outflank' content update! Decimate your opponents with new weapons & artillery -- and enjoy the horrors of war better than ever before!
Outflank is now live on steam, with a 25% discount on Hell Let Loose on offer for new players looking to enter battle and lead their comrades to victory.
[PLAY HELL LET LOOSE ON STEAM]
Watch the Outflank trailer, prepare for the war ahead!
[embed]https://youtu.be/zfYJw5apmvo[/embed]
Patch Notes
Update 11 Changelog
Meta
- Synced resource generation (nodes will no longer generate resources +1 minute from when they were placed but instead generate in sync with ambient resource generation)
- Removed the Final Stand Commander Ability (we are temporarily removing the ability as we look at alternative functions that are more balanced)
- The Encouraged Commander Ability now only generates additional resources provided by nodes
- Added Spawn Medium Tank to US Commander Abilities
- Added Spawn Light Tank to Commander Abilities
- Increased Heavy Tank fuel costs from 400 to 600
- Increased Jumbo75 fuel cost from 300 to 500
Vehicles
- Added Halftracks (all factions)
- Added Panzer IV (German Medium Tank)
- Temporarily Removed Panther (we’ve decided to replace the Panther with the new Pz IV as we look to rework its role and update it’s textures using our improved smart materials)
- Bombing run explosions now deal radial damage to Light Armoured parts of vehicles (Recon vehicles, Tank tracks, etc.)
- Added Fire PFX to give a visual aid of when a Tank’s engine is destroyed
- Improved detection of radial damage against vehicles. (trees and other objects are less likely to block incoming damage if the vehicle isn’t entirely obscured)
- Reduced the damage of Recon vehicles from 400 to 200
- Increased cooldown of the Sherman 76 to be in line with other Heavy Tanks
Weapons
- Added Winchester 1897 Trench Gun (US Engineer lvl 3, US Assault lvl 3)
- Added FG-42 - 20 Mag (GER Automatic Rifleman lvl 6)
- Added FG-42 - 10 Mag Scoped (GER Sniper lvl 3)
- Increased penetration power of AT-Guns allowing them to penetrate Heavy armour if angled correctly
- Bazookas and Panzerschrecks can now deal radial damage to Trucks
Loadouts
- Swapped the Level 3 loadout with the Level 6 loadout for the GER and US Anti-Tank role
Gameplay/Features
- Added additional filtering options and improvements to Streamer Mode
- Placing a deployable while at build limit will now replace the oldest existing deployable of the same kind
- Added the ability to test your microphone in the audio settings
- Improved Bullet Penetration reliability on a variety of assets across the game
- Added the following Achievements
- Silent, but Deadly!
- Cutting Edge Tools
- Ace of Spades
- Ka-Tonk!
- Defender of the Motherland
- To the Village of my Babushka
- It's not the size that matters
- Command and Conquer!
- Overachiever!
- Jack of all Trades!
Maps
- Added the following maps:
- PHL Offensive GER (purpleheartlane_offensive_ger)
- FOY Offensive US (foy_offensive_us)
- Hill400 Offensive GER (hill400_offensive_ger)
- Carentan Offensive GER (carentan_offensive_ger)
HUD/UI
- Added nameplate occlusion (off by default)
- Updated PHL Tactical Map to better distinguish rivers from roads
- Added a Friends and History tab to the Enlist Screen
- Added a Last Played On date for servers on the Enlist Screen
- Added keybinds to the UI when inside a vehicle
- Redesigned the invalid spawn location notification
- Critical Player Indicators for Medics will now pulse, and will pulse faster as the player has lower health or reaches death
- Enemy role and unit information is now hidden on the scoreboard
- AT-Gun map icons now rotate based on their direction
- Updated a number of Commander Ability descriptions to provide more information
- Added a ping animation to the Player Icon on the Tactical Map to assist in identifying your current location
- Organized the gameplay settings menu into sub-categories for easier navigation
Sounds
- Implemented Audio Occlusion to all in-game SFX
- Improved the distinction of single shot SFX when firing certain weapons
- Added SFX for when a vehicle’s component is destroyed (eg. tracks, hull, engine, turret)
- Tweaked bullet flyby ‘crack’ SFX
- Updated SFX for the following weapons:
- M1 Garand
- Browning M1919
- M1903 Springfield
- MP40
- STG
- MG42
- MG34
Animation
- Added character poses to the Barracks and in-game Loadout screens
Server Administration
- Added vote and idle kick immunity to Server Admins
- Vote Kick Immunity = Owner, Senior, Junior
- Idle Kick Immunity = Owner, Senior, Junior, Spectator
- Highlighting any vehicle with the Admin Camera now displays the name of the vehicle
- Added current player count to Admin Camera search menu
- [Fixed] Missing player icon when aiming at a enemy occupied vehicle
Bug Fixes
- [Fixed] Sniper rifle sometimes fails to auto chamber a round.
- [Fixed] Explosion SFX would often not play when dying inside a vehicle
- [Fixed] Ragdoll is teleported when the player dies in the Russian artillery gun
- [Fixed] The Engineers are not awarded XP points if their level 0 ghost structures are upgraded to level 1 by another players
- [Fixed] Snipers scopes reticles won't move while crouching or moving the camera in ADS
- [Fixed] The Start/Stop Engine UI will overlap the Exit Vehicle UI if both inputs are pressed simultaneously
- [Fixed] The 'Dropping Supplies' UI will overlap with the 'Switching Seats' UI if both inputs are pressed simultaneously
- [Fixed] Incorrect placement for the satchel when attempting to use it on the front curves of the RUS Heavy Tank
- [Fixed] Player corpses block constructible blueprints from being built/upgraded
- [Fixed] Debug text "Army name" appears for a split second on the Unit Select screen
- [Fixed] The 11 min cooldown for the player that initiates a vote to kick is not retained after leaving the server
- [Fixed] "Cancel Deployment" overlaps with the deploy timer in some non-English languages
- [Fixed] The Aspect Ratio Constraint Mode settings overlap with the UI arrows when playing in some non-English languages
- [Fixed] Debug text {STATE} is briefly visible when transitioning between seats in the Anti-Tank gun
- [Fixed] Losses count towards the Offensive Master and Warfare Master achievements
- [Fixed] Opening the map as a Commander will trigger the "Commander Abilities" HINT to replay multiple times
- [Fixed] Both Recon vehicle’s speedometers read as 0KM/H when reversing.
- [Fixed] Killing teammates with headshots will count towards the 'Ding!' achievement
- [Fixed] AA Quality has option 'Low' instead of 'Off'
- [Fixed] Russian Tank Commander Mechanic loadout thumbnail image does not display correctly
- [Fixed] When using Satchels and Anti-Tank mines, players do not get XP, "Destroyed Vehicles" player stats, or unlock achievements for vehicle kills while dead
- [Fixed] After changing video settings and pressing the "Back" button the settings still apply
- [Fixed] The Game Mode hint appears immediately upon joining a server
- [Fixed] Actions performed with Enter are performed when holding Alt.
- [Fixed] When driving tanks through wheat fields the wheat storks can be seen to clip into the tank interior
- [Fixed] When a hint is on screen, the player cannot interact with the map/Commander abilities
- [Fixed] Calling in the Supply Drop ability inside the Warm-Up blocking volume causes the supplies to slide across the environment
- [Fixed] Equipping the PPSH-41 w/ Drum causes the player's left wrist to become misshapen
- [Fixed] Updated a number of outdated Field Manual entries
- [Fixed] Updated a number of outdated Hints
- [Fixed] The names of the Precision Aim keybindings are not differentiated between Gunner & Artillery
- [Fixed] Players can join a team which should be locked as it is at capacity
- [Fixed] Using Alt+Enter often triggers a confirmation prompt
- [Fixed] No mouse cursor is visible when the resolution confirmation message appears after pressing 'ALT + ENTER' while in-game
- [Fixed] Selecting 'NO' after pressing 'ALT + ENTER' on the IIS/Front End does not reset the screen resolution
- [Fixed] Voice chat remains active after a specific key combo
- [Fixed] The application does not launch in Fullscreen when launched through Big Picture
- [Fixed] Hints which appear when the player is in a Tank can overlap with the Tank UI in many resolutions.
- [Fixed] Hints appearing can overlap with the player's Inventory UI
- [Fixed] When loading into a server the force select screen shows 34 players per team before correcting and jumping position on screen
- [Fixed] Attempting to navigate the Game Menu with a controller while in the Change Role menu, causes focus to switch between both menus
- [Fixed] The game window's title bar is off-screen when setting the application to windowed mode.
- [Fixed] Placing ghost structures will count towards the 'A Piece of Perfection' achievement
- [Fixed] Debug text will be displayed in the Field Manual if a mentioned keybinding is unbound
- [Fixed] Unbinding certain keybindings from a different page of the 'Keybindings' menu will cause inconsistent text to be displayed
- [Fixed] Player's name is flickering on the vehicle HUD
- [Fixed] Visual issue with tank reticles on ultrawide monitors
- [Fixed] Leadership VOIP channel may fail for Infantry Officer role immediately after joining a server
- [Fixed] A player leaving the Enlist screen while a different Enlist screen tab is being loaded will see the results for that tab when returning to the Enlist screen
- [Fixed] If a player opens the map and aims down sights at the exact same time, when they close the map they will ADS without pressing the key.
- [Fixed] Reloading and opening/closing the map, while holding/releasing left mouse button, will make guns shoot without any player input
- [Fixed] Gun will continuously fire after placing an object then opening/closing the map
- [Fixed] Flickering VFX when aiming with the visual sphere aid in the Recon vehicle at different objects
- [Fixed] Holding [LMB], while tapping [W] or [SHIFT] button, triggers the weapon to fire
- [Fixed] Fuel and Manpower resource node hints will disappear after 1 second when selected
- [Fixed] Jumping multiple times in a row causes player camera to jerk during jump animation
- [Fixed] PTRS can destroy OPs and Garrisons
- [Fixed] GER Heavy Tank is observed to slightly slide when parked horizontally on an angled surface
- [Fixed] The game displays in a small window while alt-tabbed after changing from Low Resolution & Windowed to High Resolution & Fullscreen
- [Fixed] There is no tooltip for the Airhead in the Map Key
- [Fixed] A banned player does not receive a reason in the Notice Prompt after being kicked by vote
- [Fixed] German level 3 barricade sandbags have no bullet collision
- [Fixed] Misaligned Terrain in the Front End background
- [Fixed] Flickering textures are present on the window frame of the US & German Recon vehicles when driving
- [Fixed] [Field Manual] SMDM map is outdated
- [Fixed] Discrepancy between cooldown of the tanks: Tiger and 76
- [Fixed] When locked to a target in the Admin Camera, some keybinds on the Admin Camera UI are displayed incorrectly.
- [Fixed] Smoke grenade detonates again on respawn
- [Fixed] There is a non-functional Back button in the Personal Stats page of the Scoreboard
- [Fixed] There is an ineffectual scroll bar in the Gameplay Options menu
- [Fixed] Inconsistency issue present when throwing grenades through hedges
- [Fixed] Flickering textures are present on the window frame of the US & German Recon vehicles when driving
- [Fixed] If a player in the last 3 seconds of deploying is team switched using the RCON tool they spawn on that location as a member of the other team
- [Fixed] The Change Role screen UI can briefly flicker and resize if the unit leader clicks on the screen background
- [Fixed] The Change Role screen UI can briefly flicker and resize starting with the second time the player enters the menu and clicks on the screen background
- [Fixed] Using RMB on the Front End background causes the UI SFX to be played
- [Fixed] 'Garrison' and 'Munitions Node' have the incorrect map key tooltips
- [Fixed] Remove the word 'hardcore' from the profanity filter
- [Fixed] The text chat window is closed if the player has a spawn location selected and it becomes unavailable
- [Fixed] Issue present with map tooltips when displayed outside of the map boundaries
- [Fixed] Switching loadouts in the Barracks and Change Role menu with a controller does not show the correct equipment
- [Fixed] Joining a server cannot be cancelled when using a controller
- [Fixed] Changing the FX Quality setting can cause the first bullet shot to remain visible in FPP
- [Fixed] When a player creates a unit or exits the Change Role menu they will have no "Leave Unit" button
- [Fixed] Unable to dismantle the Airhead if it's deployed inside barbed wire
- [Fixed] [Field Manual] The Elevate Up/Down keys in the Anti Tank Gun page are inverted
- [Fixed] [Field Manual] The Increase/Decrease Elevation keys in the Artillery page are inverted
- [Fixed] Enlist Screen - Controller has no function until mouse is clicked on this menu
- [Fixed] Barracks "Appearance" and "Loadout" buttons are not properly highlighted
- [Fixed] The Sprint and Steady Aim keybinds can conflict when being changed back to their default bindings
- [Fixed] The VOIP Connection Status buttons show the wrong function
- [Fixed] Buttons from deployment menu disappear after inviting a player in the squad
- [Fixed] The text chat window is closed during the phases of the Victory/Defeat screen
- [Fixed] Players can still use VOIP chat after they are banned/kicked from the server
- [Fixed] While being banned by administrator, when trying to rejoin the server, the notice received is in German language
- [Fixed] Favourite role icon is not immediately visible and only appears when other roles are selected
- [Fixed] Gear in Tanks changes from Reverse to Gear 1 after the tracks are destroyed
- [Fixed] DFAO is creating visual issues in maps.
- [Fixed] Grenades will clip into the Turret body section of all Tanks
Stalingrad
- [Fixed] Multiple assets floating/misaligned
- [Fixed] Multiple assets with incorrect LoD transition distances
- [Fixed] Multiple assets with incorrect player collision
- [Fixed] Multiple assets with incorrect or misaligned bullet collision
- [Fixed] Some terrain can be seen to change shape when the player enters ADS
Kursk
- [Fixed] Multiple assets floating/misaligned
- [Fixed] Multiple assets with incorrect player collision
- [Fixed] Multiple assets with incorrect or misaligned bullet collision
- [Fixed] Multiple assets with incorrect bullet PFX/SFX
St Marie Du Mont
- [Fixed] Multiple assets floating/misaligned
- [Fixed] Multiple assets with incorrect or misaligned bullet collision
- [Fixed] Multiple assets with incorrect player collision
- [Fixed] Multiple assets with incorrect bullet PFX/SFX
- [Fixed] Belgian Gates found throughout the map vanish when hit with any firearm
- [Fixed] House in Rue De La Gare has a LoD transition issue
- [Fixed] Stone house has a Z-Fighting issue between textures
Hurtgen Forest
- [Fixed] Multiple assets floating/misaligned
- [Fixed] Multiple assets with incorrect player collision
- [Fixed] Camera moves abruptly in FPP while moving on a stack of shells
- [Fixed] There is an LoD transition issue with a building row asset near a bridge
- [Fixed] Some sets of 3 Dragon Teeth assets can be destroyed by shooting them with any firearm
- [Fixed] A preplaced Belgian Gate can be destroyed with firearms
- [Fixed] Bullets fail to go through some holes in the bunker ruins
Hill 400
- [Fixed] Multiple assets floating/misaligned
- [Fixed] Multiple assets with incorrect LoD transition distances
- [Fixed] Multiple assets with incorrect or misaligned bullet collision
- [Fixed] Multiple assets with incorrect bullet PFX/SFX
- [Fixed] Tessellation issue present on the muddy terrain throughout the map when the player is using ADS
- [Fixed] Player appears to be floating when viewed from third person view, when a player is prone inside a specific trench
- [Fixed] Navigating far enough in the water with a vehicle/character, the user can reach a "kill volume" which instantly kills and destroys the vehicle/user
Foy
- [Fixed] Multiple assets floating/misaligned
- [Fixed] Multiple assets with incorrect or misaligned bullet collision
- [Fixed] Terrain is too steep in a specific location and blocks player movement
- [Fixed] Players are able to see off the edge/underneath the map
- [Fixed] Barbed wire asset with missing functionality
- [Fixed] A Z-fighting issue is present on the roof inside the Corbu Factory building
- [Fixed] One of the windows located in the building at the Cobru Farm cannot be accessed from the outside
Omaha Beach
- [Fixed] Multiple assets floating/misaligned
- [Fixed] Multiple assets with incorrect LoD transition distances
- [Fixed] Multiple assets with incorrect or misaligned bullet collision
- [Fixed] Multiple assets with incorrect vehicle collision
- [Fixed] Invisible stairs and floor present on a warehouse
- [Fixed] Loud burning SFX can be heard inside and outside the church
- [Fixed] When deploying on the Higgins Boat, the boat is seen to visibly shudder whilst moving.
- [Fixed] Player is unable to deploy machine guns on certain bunkers windows
Utah Beach
- [Fixed] Multiple assets floating/misaligned
- [Fixed] Multiple assets with incorrect or misaligned bullet collision
Carentan
- [Fixed] Multiple assets floating/misaligned
- [Fixed] Multiple assets with incorrect LoD transition distances
- [Fixed] Multiple assets with incorrect or misaligned bullet collision
- [Fixed] Player can see below the map when going prone on a specific dirt mound
- [Fixed] Players cannot jump/vault over a fence asset in a specific area in Sector C8
SME
- [Fixed] Multiple assets floating/misaligned
- [Fixed] Multiple assets with incorrect vehicle collision
- [Fixed] Multiple assets with incorrect LoD transition distances
- [Fixed] Corrupted texture on a wooden door
- [Fixed] No splash SFX when walking through water in specific locations
Purple Heart Lane
- [Fixed] Multiple assets floating/misaligned
- [Fixed] Multiple assets with incorrect player collision
- [Fixed] Multiple assets with incorrect LoD transition distances
Known Key Issues
- Character model's legs and uniform can clip through the Russian half-track
- Satchels placed on on vehicle tracks or barrels may deal less than the required damage to destroy the vehicle