Survivors,
We come with news of changes to the the wasteland on PC, Xbox One and PlayStation 4!
With new quests, tweaks to combat and the addition of new items on console to bring parity across all versions, this one's a biggie.
Steam Patch Notes
New Content:
• New quest “The Scavenger”.
• New quest “The Missing Child”.
• New quest “The Briefcase”.
• New quest “Traders Turf”.
• New quest “The Hinges”.
Bugfixes, balancing tweaks and changes:
• Shelters should no longer be attacked by invisible breachers.
• Fixed various grammatical errors in English.
• Empty planters should now display the correct status text in German.
• Job queue icons now display correctly for coffee drinking and coffee brewing.
• Sleep icon now correctly displays on activity task list if character is told to sleep after performing another task.
• Lockpick set's description is now localised into non-English supported languages.
GoG Patch notes
New Content:
• 1v1 combat now initiates between an inhabitant and a raider when they get close to each other within the shelter.
• New combat location “The Shelter”.
• Sheltered is now localised into Simplified Chinese.
• New quest “The Scavenger”.
• New quest “The Missing Child”.
• New quest “The Briefcase”.
• New quest “Traders Turf”.
• New quest “The Hinges”.
• Close quarters weapons can be taken into combat within the shelter if the item is in the shelter inventory when the raid begins. (Weapons are automatically assigned based on strength and damage dealt.)
• Traps now deal damage instead of killing NPC characters outright.
• Inhabitants can wear Good and Excellent body armour during shelter combat, if the item is in the shelter inventory when the raid begins.
• Added Bed Roll equippable item (tier 1 craftable). Reduces stat drain on expeditions by up to 25%.
• Added Tent equippable item (tier 3 craftable). Reduces stat drain on expeditions by up to 50%.
• Added Metal Ore item (Found in Mines), which can be recycled for Metal and Rock
• Added Empty Petrol Can item. Added to inventory when using fuel. These can be recycled for Plastic
• Added Lockpick Set item (tier 3 craftable). This unlocks additional items when taken on expedition at farms, houses and office locations.
• Added Prospectors Kit (tier 2 craftable). This unlocks additional items when taken on expedition at clearings, mountain passes, caves and mines.
• Added Carrier Bag item. This can be crafted on tier 1 workbench, or found at random locations. This provides 2 inventory slots.
• Added Camouflage equippable item (tier 2 craftable). This reduces encounter chance by up to 25% when worn by all party members. Stackable with Motion Detector.
• Added Motion Detector equippable item (tier 4 craftable). This reduces encounter chance by up to 50% when taken on expeditions. Stackable with Camouflage.
• Added Sentry Gun Trap to workbench tier 4. Heavier duty protection against raiders.
• Added Makeshift Recycler to workbench tier 2. A less efficient version of the Recycling Plant.
• Added Coffee Machine to workbench tier 3. Fulfils a small amount of thirst and tiredness.
• Added Coffee Beans item, to use with the Coffee Machine.
• Added location “The Restaurant”. Expeditions may find coffee beans more easily here.
• Added CCTV to workbench tier 4. Detect raiders a short time before a raid begins.
• Added Radio Transmitter upgrades:
• New upgrade menu for the Radio Transmitter
• Tier 1 increases scanning speed by 25% and increases visitors by 20%
• Tier 2 increases scanning speed by 50% and increases visitors by 40%
• Tier 3 increases scanning speed by 75% and increases visitors by 60%
Bugfixes, balancing tweaks and changes:
• Shelters should no longer be attacked by invisible breachers.
• Inhabitants with the cowardice trait still cannot be controlled during a shelter breach.
• The murder action has been removed from the NPC raiders.
• NPC raiders can still steal and break items whilst raiding the shelter.
• Breach frequency has been tweaked to occur more often.
• Characters are no longer automated or perform idle walking when a breach occurs.
• Breachers face the door when breaking into the shelter.
• Damage text appears next to traps that successfully hit breachers.
• The amount of items NPCs can steal has been tweaked.
• The Daze effect has been increased from 10% to 20% more likely to occur.
• The chance to subdue has been increased for all weapons.
• Hidden items can now be unlocked at locations with equippable items
• Added “Storage: StorageUsed/TotalStorage” tooltip info to all storage objects
• Added “Time Remaining 00:00” tooltip info to recycling plant
• Subdue option has been removed from Shelter combat.
• Paintings and Sculptures should now always be visible.
• The Ginger Root text should now appear in German in the German language.
• Paint trap has moved to workbench tier 1
• Spike trap has moved to workbench tier 2
• Shotgun trap has moved to workbench tier 3.
• Shelters should no longer be attacked by invisible breachers.
• Fixed various grammatical errors in English.
• Planters can no longer be harvested twice in a row using job queue exploit.
• Description for Ginger Root now displays in German correctly.
• Sleep icon now correctly displays on activity task list if character is told to sleep after performing another task.
• Objects being moved on the surface now appear red if they are in an invalid position
Xbox One & PlayStation 4 Patch Notes
New Content:
• 1v1 combat now initiates between an inhabitant and a raider when they get close to each other within the shelter.
• New combat location “The Shelter”.
• New quest “The Scavenger”.
• New quest “The Missing Child”.
• New quest “The Briefcase”.
• New quest “Traders Turf”.
• New quest “The Hinges”.
• Close quarters weapons can be taken into combat within the shelter if the item is in the shelter inventory when the raid begins. (Weapons are automatically assigned based on strength and damage dealt.)
• Traps now deal damage instead of killing NPC characters outright.
• Inhabitants can wear Good and Excellent body armour during shelter combat, if the item is in the shelter inventory when the raid begins.
• Added Bed Roll equippable item (tier 1 craftable). Reduces stat drain on expeditions by up to 25%.
• Added Tent equippable item (tier 3 craftable). Reduces stat drain on expeditions by up to 50%.
• Added Metal Ore item (Found in Mines), which can be recycled for Metal and Rock
• Added Empty Petrol Can item. Added to inventory when using fuel. These can be recycled for Plastic
• Added Lockpick Set item (tier 3 craftable). This unlocks additional items when taken on expedition at farms, houses and office locations.
• Added Prospectors Kit (tier 2 craftable). This unlocks additional items when taken on expedition at clearings, mountain passes, caves and mines.
• Added Carrier Bag item. This can be crafted on tier 1 workbench, or found at random locations. This provides 2 inventory slots.
• Added Camouflage equippable item (tier 2 craftable). This reduces encounter chance by up to 25% when worn by all party members. Stackable with Motion Detector.
• Added Motion Detector equippable item (tier 4 craftable). This reduces encounter chance by up to 50% when taken on expeditions. Stackable with Camouflage.
• Added Sentry Gun Trap to workbench tier 4. Heavier duty protection against raiders.
• Added Makeshift Recycler to workbench tier 2. A less efficient version of the Recycling Plant.
• Added Coffee Machine to workbench tier 3. Fulfils a small amount of thirst and tiredness.
• Added Coffee Beans item, to use with the Coffee Machine.
• Added location “The Restaurant”. Expeditions may find coffee beans more easily here.
• Added CCTV to workbench tier 4. Detect raiders a short time before a raid begins.
• Added Radio Transmitter upgrades:
• New upgrade menu for the Radio Transmitter
• Tier 1 increases scanning speed by 25% and increases visitors by 20%
• Tier 2 increases scanning speed by 50% and increases visitors by 40%
• Tier 3 increases scanning speed by 75% and increases visitors by 60%
Bugfixes, balancing tweaks and changes:
• Shelters should no longer be attacked by invisible breachers.
• Inhabitants with the cowardice trait still cannot be controlled during a shelter breach.
• The murder action has been removed from the NPC raiders.
• NPC raiders can still steal and break items whilst raiding the shelter.
• Breach frequency has been tweaked to occur more often.
• Characters are no longer automated or perform idle walking when a breach occurs.
• Breachers face the door when breaking into the shelter.
• Damage text appears next to traps that successfully hit breachers.
• The amount of items NPCs can steal has been tweaked.
• The Daze effect has been increased from 10% to 20% more likely to occur.
• The chance to subdue has been increased for all weapons.
• Hidden items can now be unlocked at locations with equippable items
• Added “Storage: StorageUsed/TotalStorage” tooltip info to all storage objects
• Added “Time Remaining 00:00” tooltip info to recycling plant
• Subdue option has been removed from Shelter combat.
• Paintings and Sculptures should now always be visible.
• The Ginger Root text should now appear in German in the German language.
• Paint trap has moved to workbench tier 1
• Spike trap has moved to workbench tier 2
• Shotgun trap has moved to workbench tier 3.
• Shelters should no longer be attacked by invisible breachers.
• Fixed various grammatical errors in English.
• Planters can no longer be harvested twice in a row using job queue exploit.
• Description for Ginger Root now displays in German correctly.
• Sleep icon now correctly displays on activity task list if character is told to sleep after performing another task.
• Objects being moved on the surface now appear red if they are in an invalid position
That wraps up the latest update notes for Sheltered. Good luck on completing the new quests added to the game, your survival may well depend upon it...