Sweet Transit's third update - Swift Expedition has arrived at the platform, with a load of new additions and changes in tow!
Attention passengers! It's time to board Sweet Transit Update 3 - Swift Expedition, a very exciting milestone for Sweet Transit! This update doubles the train count with six new locomotives, including the new jet trains. There's also a rework of the attractiveness system, complete UI overhaul and more!
Watch the trailer:
[embed]https://www.youtube.com/watch?v=xr9evO4neQs[/embed]
New Additions
- Added SDF10 locomotive
- Added DMU10 locomotive
- Added DT30 locomotive
- Added DT30 passenger wagon
- Added Jet10 locomotive
- Added Jet10 passenger wagon
- Added Jet20 locomotive
- Added DTJet locomotive
- Added requirement chain signal
- Added zoom to cursor toggle option
- Added edge scrolling toggle option
- Added quick selection items
- Added total upkeep tool tip for settlements and other selections
- Added random name generation for settlements
- Added option to disable bonus goods consumption from settlements
- Added last and best saves for scenarios
- Added deposits preview in new game map generation
- Added Jet train achievement
- Added town hedge decorations
- Added palm decorations
- Added town statue decorations
- Added attractiveness bonus to residences near nature such as water, mountains, trees
- Added Distillation column to produce Jet Fuel
- Added Jet fuel storage structure
- Added automatic park arrangement variations after a certain size
- Added old saves attractiveness bonus to make them playable
- Added auto route naming based on destinations
- Added infinite goals after progression is finished
- Added option to disable settlement commercial structures
- Added guided lines in build mode
- Added history in UI to remember scroll positions and opened tabs
- Added multiple fuel locomotive requirement for DTJet
- Added Craftsmen Water Tower
Changes:
- Complete UI overhaul
- New requirement signals visuals
- Made town hall buildable from the build list
- Made residences upkeep and goods consumption based on inhabitants
- Made build hotkey copy selected object together with variation and direction
- Made trains stop one tile closer if station platforms end with a signal
- Made trains stop at the end of the station platforms rail instead of the middle
- Made trains load only the needed amount of workers in settlements
- Made terrain generation fill "puddles" with land
- Made terrain generation fill small patches of land with water;
- Made wait for specific time condition trains leave only on required minute
- Made toggle remove mode hotkey open remove mode if not in build mode
- Made world names UI get transparent in build mode once the cursor is close
- Made fonts dynamically adjust the resolution to avoid non-readable or blurry text
- Increased destinations stamps generation based on global train utilisation
- Increased max stamps cost limit from 100k to 1000k
- Decreased tools and books consumption
- Removed town hall upgrade requirements
- Removed next song UI popup
- Updated Paris preset
- Updated progression requirements
- Updated generation deposits placement
- Updated world selection visualisation and colours
Learn more about Sweet Transit and purchase on Steam here.
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