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Published: 04 Mar 2021

The Survivalists Console Update Out Now!

Hey Survivalists!

You herd it here first! The animal and farming updates are out now on Nintendo Switch, Xbox One and PlayStation 4!

 

Check out what's new below:

TAMING

  • Players are now able to tame the following animals: Big Cats, Wolves, Elephant Birds, Boars, Deer & Stags, rabbits.
  • Certain objects are required to first pacify the animal and second to lure them back to a Pen.
  • Tamed animals have a higher chance of dropping special ingredients.

 

BREEDING

  • Players are now able to Breed the following animals: Big Cats, Wolves, Elephant Birds, Boars, Deer & Stags, rabbits.
  • Certain foods can be used to encourage breeding.

 

LABYRINTH UPDATE

  • Labyrinths end rooms are now occupied by a mini boss. Certain mini bosses will drop the recipes you need for taming!
  • Bat mini boss.
  • Boar mini boss.
  • Elephant Bird mini boss.
  • Cat mini boss.

 

TAMING CRAFT TREE

  • 3 types of breeding food.
  • A new animal luring item.
  • A pipe component used in other recipes.
  • 5 types of tranquilliser blow-pipes.
  • New items added to loot tables.
  • A new structure tree has been added including:
  • Taming table.
  • Small animal pen.

 

ANIMALS AND PLANTS

  • New animals and dangerous plants.
  • The Wolves, Tank Bird and Flock Birds!
  • Three new dangerous plants, some found in specific biomes.
  • Dangerous plants now drop items used in tranquillisers.

 

CROP SYSTEM

  • Players can now plant and grow their own crops including new varieties of plants to grow. Remember to water them!
  • Domesticated crops can offer a higher yield of resources including rare items.\n- Dangerous plants can now be grown to act as base defences.
  • New cooking recipes have been added utilising new crops.
  • New structures and items have been added to support.
  • Monkeys can now plant seeds and water if taught.
  • Seeds can be found on certain animals throughout the world.

 

DYEING BENCH

  • A bench that allows players to colour walls, floors and chests to suit their tastes.

 

NEW STRUCTURES

  • Tools and weapons can now be repaired with the new repair bench.
  • Weapons and tools can now be improved by using the grindstone structure.
  • Alchemy bench allows the player to transmute certain items into others.
  • Food processor bench allows food resources to be converted.
  • Cosmetic structures have been added including pond that can be populated with fish.
  • Refuse pit can be used to destroy items.
  • Decorative water features have been added.

 

FAST RAFT

  • A new faster raft can be crafted using crop resources.

 

FISHING

  • Nets and fish traps can be crafted enable catching fish live or for food.

 

RAID IMPROVEMENTS

  • Raids are now focused on the player and occur during bloodmoon. Players now receive plenty of warning prior to a raid to enable them to pick the right course of action.

 

TAMING

  • Tamed animals can be used as guard animals.

 

LARGER INVENTORY

  • Access to a larger inventory via a backpack has been added.

 

GROUP PICKUP

  • Alternate methods of pickup have been added, no need to spam the button.

 

MULTITOOL

  • No longer needs to be selected, as long as it is in the inventory it will be used.

 

NEW RARE RESOURCES

  • Rare resources are now present in the world needed for some recipes.

 

COMBAT & STAMINA

  • An overhaul to combat giving more fluid combat.
  • Greater control over direction of attack.
  • Lunge and knockback changes.
  • Stamina has been altered reducing running out when in combat and harvesting resources.
  • Flatter difficulty curve for enemy health.

 

OTHER ADJUSTMENTS

  • Damage values added to weapon tooltips.
  • Durability values added to tooltips.
  • Some reworking of weapon and tool values to make clearer the benefits of using the right tool for the right job.
  • Better colour coding on items to make clearer their rarity.
  • Baby animals are now present in the world.
  • New rare crops have been added to the world (*requires new save).
  • Monkeys now ‘bark’ needs as well as an icon.
  • Loot pools have been rebalanced.
  • Summon favourite monkeys from anywhere with the new summoning banana.
  • Durability on weapons and tools increased.
  • Slight increase to player and monkey movement speed.
  • A host of new recipes have been added to complement and support new features.
  • Online privileges are now turned on by default.

 

OTHER CHANGES AND FIXES

  • Key costs of labyrinths changed to reflect new difficulty.
  • New items in the Mysterious Strangers shop.
  • New attack patterns for cats and boars.
  • Devil boars will now appear more frequently in the world.
  • The night is dark and full of terrors - there are now more large predators at night.
  • Removed collisions from bushes to help with the common complaint that people felt they were constantly getting stuck in the environment.
  • Tweaked combat so that actions can be interrupted, you don't need to wait for the whole animation to play before dodge rolling for example.
  • Fixed an issue where biomes were not triggering their visual effects correctly. Hostile biomes will now feel less welcoming.
  • Fixed an issue with one of the Labyrinth rooms being broken.
  • Fixed an issue where the Quest privilege option was incorrectly labelled.
  • Fixed an issue with the Mysterious Stranger's store where players were unable to sell a stack of items.
  • Fixed various issues with the behaviour of Mysterious Chests in online sessions.
  • Fixed an issue where Torches and Braziers were no longer animating.
  • Fixed an issue where players were unable to rotate wooden chairs found in the wild.
  • Fixed an issue where the bloodmoon effect would appear a day before the world was replenished.
  • Fixed an issue where Shadows were displaying incorrectly around Teleporters.
  • Fixed instances where sleeping could cause a desync between the visual and actual time of day.
  • Fur rugs are no longer able to be placed ocean tiles using the raft.
  • Fixed an issue preventing players from using the Host’s shared monkeys unless both players have the privilege turned on.
  • Fixed an issue which caused raft music to continually play.
  • Fixed an issue where players could place storage chests on swamp tar pits.
  • Fixed an issue where the growing up particle effect for baby animals was desynced.
  • Fixed an issue where pins placed in Vaults and Labyrinths were incorrectly displayed outside of these areas.
  • Fixed an issue which caused the Structural Integrity Trophy to unlock when building the Taming Bench.
  • Fixed an issue preventing interaction with some lootable objects.
  • Fixed an issue where on rare occasions a player’s monkeys could not travel back with them when leaving an online session.
  • Fixed an issue where on rare occasions after a raid, damaged chests could no longer be used by monkeys.

 

Thanks for reading and we're excited for console players to give these new updates a go!

Keep up to date with all the latest Survivalists news below:

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